module Base
{
    fixing Fix Glock18
    {
        Require = CS2Firearms.Glock18,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }

    fixing Fix M4A4
    {
        Require = CS2Firearms.M4A4,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix M4A1
    {
        Require = CS2Firearms.M4A1,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }

    fixing Fix Galil
    {
        Require = CS2Firearms.Galil,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }

    fixing Fix AK47
    {
        Require = CS2Firearms.AK47,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }
    
    fixing Fix M249
    {
        Require = CS2Firearms.M249,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=5,
    }
    
    fixing Fix Negev
    {
        Require = CS2Firearms.Negev,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=5,
    }

    fixing Fix XM1014
    {
        Require = CS2Firearms.XM1014,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix Nova
    {
        Require = CS2Firearms.Nova,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }
    
    fixing Fix MP7
    {
        Require = CS2Firearms.MP7,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix TMP
    {
        Require = CS2Firearms.TMP,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix Beretta
    {
        Require = CS2Firearms.Beretta,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }

    fixing Fix SawedOff
    {
        Require = CS2Firearms.SawedOff,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }

    fixing Fix CZ75
    {
        Require = CS2Firearms.CZ75,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix TEC9
    {
        Require = CS2Firearms.TEC9,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }

    fixing Fix FiveSeven
    {
        Require = CS2Firearms.FiveSeven,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }
    
    fixing Fix DesertEagle
    {
        Require = CS2Firearms.DesertEagle,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }
    
    fixing Fix P2000
    {
        Require = CS2Firearms.P2000,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }
    
    fixing Fix P250
    {
        Require = CS2Firearms.P250,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }
    
    fixing Fix USP
    {
        Require = CS2Firearms.USP,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }

    fixing Fix R8Revolver
    {
        Require = CS2Firearms.R8Revolver,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=1,
    }

    fixing Fix P90
    {
        Require = CS2Firearms.P90,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix MAC10
    {
        Require = CS2Firearms.MAC10,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix SG552
    {
        Require = CS2Firearms.SG552,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix SCAR20
    {
        Require = CS2Firearms.,SCAR20
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=4,
    }
    fixing Fix G3SG1
    {
        Require = CS2Firearms.G3SG1,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=5,
    }
    fixing Fix AUG
    {
        Require = CS2FirearmAUGs.,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=4,
    }
    fixing Fix FAMAS
    {
        Require = CS2Firearms.FAMAS,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix MP5SD
    {
        Require = CS2Firearms.MP5SD,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix UMP45
    {
        Require = CS2Firearms.UMP45,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix Bizon
    {
        Require = CS2Firearms.Bizon,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=3,
    }
    fixing Fix MAG7
    {
        Require = CS2FirearmsMAG7.,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=2,
    }
    fixing Fix SSG69
    {
        Require = CS2Firearms.SSG69,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=5,
    }
    fixing Fix AWP
    {
        Require = CS2Firearms.AWP,
        ConditionModifier = 0.8,
        Fixer = Base.DuctTape=2; Aiming=5,
    }

}


